Interactive tool · Real-time control

Live Game Master

A game-master screen for controlling locations, characters, and props during a live performance.

Live Game Master — Interactive tool · Real-time control
Year2026
RoleProduct design, interaction design, rapid development
Open website
Project context

A performance tool needs to disappear into the work. This interface gives a game master one clear place to control the world players see.

1live control surface
3content systems
0page reloads
01

The challenge

During a live session, there is no time to hunt through menus. Locations, characters, and props must be quick to change and immediately reflected for players.

02

The approach

The studio designed a focused control surface with strong state visibility, direct actions, and a clear separation between master controls and the player experience.

03

The outcome

A fast interactive prototype that turns an unusual performance concept into a tangible product teams can test.

What went into it

Built end to end.

Deliverables

  • Interaction model
  • Game-master dashboard
  • Player-state experience
  • Real-time content controls
  • Product prototype

Technology

  • React
  • TypeScript
  • Realtime UI
  • Responsive web
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