Interactive tool · Real-time control
Live Game Master
A game-master screen for controlling locations, characters, and props during a live performance.

Project context
A performance tool needs to disappear into the work. This interface gives a game master one clear place to control the world players see.
1live control surface
3content systems
0page reloads
01
The challenge
During a live session, there is no time to hunt through menus. Locations, characters, and props must be quick to change and immediately reflected for players.
02
The approach
The studio designed a focused control surface with strong state visibility, direct actions, and a clear separation between master controls and the player experience.
03
The outcome
A fast interactive prototype that turns an unusual performance concept into a tangible product teams can test.
What went into it
Built end to end.
Deliverables
- Interaction model
- Game-master dashboard
- Player-state experience
- Real-time content controls
- Product prototype
Technology
- React
- TypeScript
- Realtime UI
- Responsive web